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	<title>Comments for Darren Steadman</title>
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	<link>http://darrensteadman.com</link>
	<description>Software Engineer</description>
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		<title>Comment on Computing: Prevention vs Cure by OS X Gatekeeper &#171; Darren Steadman</title>
		<link>http://darrensteadman.com/2012/01/10/computing-prevention-vs-cure/#comment-102</link>
		<dc:creator><![CDATA[OS X Gatekeeper &#171; Darren Steadman]]></dc:creator>
		<pubDate>Wed, 22 Feb 2012 13:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://darrensteadman.wordpress.com/?p=233#comment-102</guid>
		<description><![CDATA[[...] while back I wrote a couple of articles that contained predictions and suggestions as to where Apple could go with the mac app store.  Well it appears that most of those predictions [...]]]></description>
		<content:encoded><![CDATA[<p>[...] while back I wrote a couple of articles that contained predictions and suggestions as to where Apple could go with the mac app store.  Well it appears that most of those predictions [...]</p>
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		<title>Comment on Mac App Store, a new beginning? by OS X Gatekeeper &#171; Darren Steadman</title>
		<link>http://darrensteadman.com/2010/11/06/mac-app-store-a-new-beginning/#comment-101</link>
		<dc:creator><![CDATA[OS X Gatekeeper &#171; Darren Steadman]]></dc:creator>
		<pubDate>Wed, 22 Feb 2012 13:10:48 +0000</pubDate>
		<guid isPermaLink="false">http://darrensteadman.com/?p=62#comment-101</guid>
		<description><![CDATA[[...] while back I wrote a couple of articles that contained predictions and suggestions as to where Apple could go with the mac app store.  Well it appears that most of [...]]]></description>
		<content:encoded><![CDATA[<p>[...] while back I wrote a couple of articles that contained predictions and suggestions as to where Apple could go with the mac app store.  Well it appears that most of [...]</p>
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		<title>Comment on Computing: The next big thing by Steve Bickle</title>
		<link>http://darrensteadman.com/2012/01/16/computing-the-next-big-thing/#comment-91</link>
		<dc:creator><![CDATA[Steve Bickle]]></dc:creator>
		<pubDate>Tue, 17 Jan 2012 19:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://darrensteadman.wordpress.com/?p=251#comment-91</guid>
		<description><![CDATA[Rather than physically re-sizable displays, the first steps are likely to be devices able to handle multiple different display technologies. The technologies are mostly already here, just not well productized or integrated into the devices yet. For instance: wireless connection to full sized HD displays. Intel WiDi can connect a laptop, why not a pocket device, where the entire pocket device screen becomes a touch input device with display switched to the external screen? Another alternative would be the high power LED pocket projector technology announced last year (but so far not effectively delivered). 

May be closer to the idea you propose; flexible polymer displays OLED, PLED and e-ink might lead to fold out displays where the display area can be increased by unfolding or unreeling more display as required (a 5.5&quot; display folding out to an 11&quot; display for instance). 

Whilst the idea of a more general purpose device with an adaptable re-sizable screen is an attractive ideal, commercial and legal influences mitigate against such devices. Single purpose devices enable more control of media markets and offer manufacturers guaranteed repeat sales of hardware in different formats. Current legislation driven by old-media interests and IT ignorant legislators (DEA, SOPA) also mitigate against multipurpose devices.

I think there will be a thrashing about of different partial solutions none of which quite meet the mark in usability terms, meanwhile processing power will become cheaper making it easier to deploy single function devices in attractively cheap packages, which have nice simple single function sales propositions that consumers can grasp. Ultimately the ubiquity of cheap devices might mean that the real money is in the services and media they access (I seem to have drifted off topic a bit there).]]></description>
		<content:encoded><![CDATA[<p>Rather than physically re-sizable displays, the first steps are likely to be devices able to handle multiple different display technologies. The technologies are mostly already here, just not well productized or integrated into the devices yet. For instance: wireless connection to full sized HD displays. Intel WiDi can connect a laptop, why not a pocket device, where the entire pocket device screen becomes a touch input device with display switched to the external screen? Another alternative would be the high power LED pocket projector technology announced last year (but so far not effectively delivered). </p>
<p>May be closer to the idea you propose; flexible polymer displays OLED, PLED and e-ink might lead to fold out displays where the display area can be increased by unfolding or unreeling more display as required (a 5.5&#8243; display folding out to an 11&#8243; display for instance). </p>
<p>Whilst the idea of a more general purpose device with an adaptable re-sizable screen is an attractive ideal, commercial and legal influences mitigate against such devices. Single purpose devices enable more control of media markets and offer manufacturers guaranteed repeat sales of hardware in different formats. Current legislation driven by old-media interests and IT ignorant legislators (DEA, SOPA) also mitigate against multipurpose devices.</p>
<p>I think there will be a thrashing about of different partial solutions none of which quite meet the mark in usability terms, meanwhile processing power will become cheaper making it easier to deploy single function devices in attractively cheap packages, which have nice simple single function sales propositions that consumers can grasp. Ultimately the ubiquity of cheap devices might mean that the real money is in the services and media they access (I seem to have drifted off topic a bit there).</p>
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		<title>Comment on Re: Comments off by Computing: Prevention vs Cure &#171; Darren Steadman</title>
		<link>http://darrensteadman.com/2012/01/06/re-comments-off/#comment-87</link>
		<dc:creator><![CDATA[Computing: Prevention vs Cure &#171; Darren Steadman]]></dc:creator>
		<pubDate>Tue, 10 Jan 2012 21:00:13 +0000</pubDate>
		<guid isPermaLink="false">http://darrensteadman.wordpress.com/?p=187#comment-87</guid>
		<description><![CDATA[[...] from the recent articles going around the internet about turning comments off on blogs. I posted a reply to these articles in general, and it highlights to a degree what I&#8217;ve been talking about here, in this case using spam [...]]]></description>
		<content:encoded><![CDATA[<p>[...] from the recent articles going around the internet about turning comments off on blogs. I posted a reply to these articles in general, and it highlights to a degree what I&#8217;ve been talking about here, in this case using spam [...]</p>
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		<title>Comment on Mac app sandboxing by Computing: Prevention vs Cure &#171; Darren Steadman</title>
		<link>http://darrensteadman.com/2011/11/11/mac-app-sandboxing/#comment-86</link>
		<dc:creator><![CDATA[Computing: Prevention vs Cure &#171; Darren Steadman]]></dc:creator>
		<pubDate>Tue, 10 Jan 2012 21:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://darrensteadman.com/?p=148#comment-86</guid>
		<description><![CDATA[[...] not be able to run at all. I then became aware some time after the initial announcement of the mac app store sandboxing which will be a further attempt to stop malware and viruses from running on the system. I see this [...]]]></description>
		<content:encoded><![CDATA[<p>[...] not be able to run at all. I then became aware some time after the initial announcement of the mac app store sandboxing which will be a further attempt to stop malware and viruses from running on the system. I see this [...]</p>
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		<title>Comment on Helpful software errors by Adding accuracy to bug reports and helping users &#171; Darren Steadman</title>
		<link>http://darrensteadman.com/2011/02/07/helpful-software-errors/#comment-69</link>
		<dc:creator><![CDATA[Adding accuracy to bug reports and helping users &#171; Darren Steadman]]></dc:creator>
		<pubDate>Tue, 20 Dec 2011 13:19:03 +0000</pubDate>
		<guid isPermaLink="false">http://darrensteadman.com/?p=79#comment-69</guid>
		<description><![CDATA[[...] in the year I posted about helpful software errors, this article builds on this and offers a discussion into making it as easy as possible for users [...]]]></description>
		<content:encoded><![CDATA[<p>[...] in the year I posted about helpful software errors, this article builds on this and offers a discussion into making it as easy as possible for users [...]</p>
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		<title>Comment on Re: Chess Timer by Darren Steadman</title>
		<link>http://darrensteadman.com/2011/12/13/re-chess-timer/#comment-67</link>
		<dc:creator><![CDATA[Darren Steadman]]></dc:creator>
		<pubDate>Thu, 15 Dec 2011 13:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://darrensteadman.wordpress.com/?p=157#comment-67</guid>
		<description><![CDATA[I agree with the requirement for an active manager, but I think that manager needs to be informed by his team that information or decisions will be needed before they cause work to stop, that way the manager can have the relevant answers waiting ready for when they are needed. Combine this with what you said about attacking tasks by priority and you should truly be able to achieve 100% efficiency.

When working in a team all members of the team and external parties need to be aware of each others progress and requirements to keep the team as efficient as possible.]]></description>
		<content:encoded><![CDATA[<p>I agree with the requirement for an active manager, but I think that manager needs to be informed by his team that information or decisions will be needed before they cause work to stop, that way the manager can have the relevant answers waiting ready for when they are needed. Combine this with what you said about attacking tasks by priority and you should truly be able to achieve 100% efficiency.</p>
<p>When working in a team all members of the team and external parties need to be aware of each others progress and requirements to keep the team as efficient as possible.</p>
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	<item>
		<title>Comment on Re: Chess Timer by guy127917</title>
		<link>http://darrensteadman.com/2011/12/13/re-chess-timer/#comment-66</link>
		<dc:creator><![CDATA[guy127917]]></dc:creator>
		<pubDate>Tue, 13 Dec 2011 22:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://darrensteadman.wordpress.com/?p=157#comment-66</guid>
		<description><![CDATA[Cheers for responding to the post- I know it wasn&#039;t my best, I&#039;m a bit out of practice! Good to get back into writing a bit though. Answers inline...

&quot;If you can’t estimate your own timescales then how do you organise your workflow and the workflow of people around you?&quot;

You just take the most important task and do it, until you can&#039;t do it anymore because you require something external. Then you take the next one, etc. Theoretically, ignoring context switching time, this will get you to 100% productivity (you never waste time on anything but what you do best and what you are in theory paid for your abilities in. If you are worrying about other peoples workflow, you are becoming a manager, which is not the most efficient use of your time.  

&quot;...if you know your timescales you understand the extent of the work you are doing and the key bottleneck points, if you understand them then you can make people aware of decisions that need to be made in advance to when you need them reducing any time waiting for things you require to continue.&quot;

I guess the fundamental difference in opinion here is that I don&#039;t think you can do anything about the bottlenecks. Other people in the organization just don&#039;t care about your project as much as you do, they have their own problems and priorities. Effort spent persuading them, or worrying or waiting for them to do things, or even planning for them to do things, is again, wasted time- for a developer. The effect of this gets worse the bigger the company. The answer is, in my opinion an active manager who will jump in and take these responsibilities (and a chess timer to tell him when).]]></description>
		<content:encoded><![CDATA[<p>Cheers for responding to the post- I know it wasn&#8217;t my best, I&#8217;m a bit out of practice! Good to get back into writing a bit though. Answers inline&#8230;</p>
<p>&#8220;If you can’t estimate your own timescales then how do you organise your workflow and the workflow of people around you?&#8221;</p>
<p>You just take the most important task and do it, until you can&#8217;t do it anymore because you require something external. Then you take the next one, etc. Theoretically, ignoring context switching time, this will get you to 100% productivity (you never waste time on anything but what you do best and what you are in theory paid for your abilities in. If you are worrying about other peoples workflow, you are becoming a manager, which is not the most efficient use of your time.  </p>
<p>&#8220;&#8230;if you know your timescales you understand the extent of the work you are doing and the key bottleneck points, if you understand them then you can make people aware of decisions that need to be made in advance to when you need them reducing any time waiting for things you require to continue.&#8221;</p>
<p>I guess the fundamental difference in opinion here is that I don&#8217;t think you can do anything about the bottlenecks. Other people in the organization just don&#8217;t care about your project as much as you do, they have their own problems and priorities. Effort spent persuading them, or worrying or waiting for them to do things, or even planning for them to do things, is again, wasted time- for a developer. The effect of this gets worse the bigger the company. The answer is, in my opinion an active manager who will jump in and take these responsibilities (and a chess timer to tell him when).</p>
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		<title>Comment on Mac App Store, a new beginning? by Mac app sandboxing &#171; Darren Steadman</title>
		<link>http://darrensteadman.com/2010/11/06/mac-app-store-a-new-beginning/#comment-59</link>
		<dc:creator><![CDATA[Mac app sandboxing &#171; Darren Steadman]]></dc:creator>
		<pubDate>Fri, 11 Nov 2011 13:11:13 +0000</pubDate>
		<guid isPermaLink="false">http://darrensteadman.com/?p=62#comment-59</guid>
		<description><![CDATA[[...] after Apple first announced they were going to do a Mac appstore I posted the following article outlining what I thought they could do with [...]]]></description>
		<content:encoded><![CDATA[<p>[...] after Apple first announced they were going to do a Mac appstore I posted the following article outlining what I thought they could do with [...]</p>
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		<title>Comment on Goals by The Game &#171; Darren Steadman</title>
		<link>http://darrensteadman.com/2011/04/28/goals/#comment-57</link>
		<dc:creator><![CDATA[The Game &#171; Darren Steadman]]></dc:creator>
		<pubDate>Sat, 24 Sep 2011 14:32:27 +0000</pubDate>
		<guid isPermaLink="false">http://darrensteadman.com/?p=118#comment-57</guid>
		<description><![CDATA[[...] I mentioned a couple posts back I am attempting to make my first iOS game before I&#8217;m 30. So far things are going pretty [...]]]></description>
		<content:encoded><![CDATA[<p>[...] I mentioned a couple posts back I am attempting to make my first iOS game before I&#8217;m 30. So far things are going pretty [...]</p>
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